Nice Paper Toys

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PaperMon! The collectible, tactical, expandable, customizable, paper toy board Game! Gotta make ‘em all!

That’s right boys and girls. I’m thinking of developing a paper toy
board game. I have a draft of the game mechanics already and a couple
of blank templates for the units. I even have a logo.

I think I prefer the one with the “o” that has a white gradient.
How about you, what do you think?

Check out the rest of my post here:

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Comment by James Ronald Lo on February 19, 2010 at 9:20am
Typo, I meant the fonts ARE different. XD
Comment by James Ronald Lo on February 19, 2010 at 9:18am
Hi Stellar,

Pokemon colors are yellow and blue. Fonts aren't different, plus my "o" looks like a monster. Thanks for the concern though. Much appreciated.
Comment by stellar on February 18, 2010 at 11:22am
The thing I'm wondering about is weather or not the "mon" (and the fact that it's yellow & black w/ similar font as pokemon) would be considered "misleading" as it pertains to trademark laws and all that jazz.
But, other than that I think everything looks very professional and marketable. Nice job and great idea!!!
Note: I'm no expert!
Comment by James Ronald Lo on February 18, 2010 at 5:55am
In hindsight, I think I should have just uploaded this post in the forums LOL.
Comment by James Ronald Lo on February 18, 2010 at 5:54am
Hi Josh,

Thanks for the comments. I really appreciate it.

The way I see it, I can go in 2 directions, or just do both (eventually):
1) Release the game mechanics for free, along with a basic set, and have people pay for new units and upgrades if they want to enhance their gaming experience. This way, people get to try it out, and if they want to support the project, they can do so with an online purchase.

2) Pray that I find a publisher to produce and distribute the game with me. This way, we can go with pre-punched or perforated toys on card stock, go all out actually, depending on how much the publisher wants to invest in the project. A friend of mine, God bless his soul, has offered to assist me in this project to some extent, him being in the publishing biz. But for that, I'll have to prepare a pitch, and to get to that point, my game has to be really polished. This is in addition to actually coming up with financial figures and estimates, to some extent, come up with a feasibility study for the project.

I think, what I should do is go with the first option first, work real hard for the game to garner enough interest that it attracts a publisher and go from there. That or polish the game to be the best game it can be and pitch it to a publisher and use the existing online metrics as figures to include in my pitch.

Actually, as I write this blog and get feedback from friends both online and off, and considering my own interests. This little experiment of mine might turn into more than just one experiment but a series of downloadable paper toy-related games. Available for everyone out there to enjoy freely (hopefully with optional "purchaseable" enhancements). Then eventually publish them as game kits with or without a publisher (maybe self publish if it make sense, right?)

I agree with you, when I do come up with the paper toys for the game, they really do have to be simple to assemble. Something that can be completed in less than 5 minutes. Otherwise the complexity can be a deterrent to actually enjoying the game. They should also be easy to bring around - yes, either glueless so that players have the option to disassemble the toys OR make them small, so that they are easy to move around.

And yes, I am definitely going for unique/original game mechanics (as best as I can). I only used MTG, WH, and MK to explain my thoughts easier. As soon as I polish off the current draft of this game's mechanics, I'll release it to NPT, maybe the community can try it out and give me feedback.

One thing's for sure though, I am definitely enjoying the entire creative process. Very happy that I have NPT to share it with.

Comment by Josh Buczynski on February 17, 2010 at 4:23pm
Your questions "Is a paper toy board game, the kind that I am referring to, monetizable or is it a waste of time?"

For any retail outlet of a collectible paper product, I think it needs to be pre-punched, thick, glossy cardstock and inexpensive, like Matt Hawkins Arby's paper toys. Price is very important for money to be the currency that these tactical paper units are traded in -- less than 1 dollar per single US Letter page of parts and down to 1/4 of that cost if you buy in booklet form.

-Inexpensive, fun-to-assemble units so people can try it out.
-More expensive units can feature metallic foils, lenticular panels or other high-end properties as well as being larger or more complex. These shouldn't be part of launch though... cost will be too high since demand doesn't exist for large production runs yet.

For the game aspect, I think that playing to the strengths of paper is important before coming up with the tactical rules.

1. Light and easily built, stored or even disassembled or compressed/unfolded.
2. Modifiable through DIY parts/regions/additions or stickers or accessories that slot into areas.
3. Information is easily applied to any surface. Information can be easily hidden inside the structure or stored in a stack of cards or on multiple surfaces.

As to rules, I would recommend NOT deriving from the rule sets of Magic, Warhammer or the three-tier collectibility element of Mage Knight. I'd rather see a new base of gameplay, something that isn't so abstract like Magic or based on rarity like Mage Knight. I'd also rather see the surprise of card-draws and dice rolls replaced by the surprise of decisions that each player can bring with their unit choices and the abilities of each unit. I am always looking for unexpected emergence from simple rule sets.

I strongly recommend not using a movement point system based on distance or rulers. Large Grid is fine, though something more free-form like "Icehouse" may be interesting.
Comment by James Ronald Lo on February 17, 2010 at 2:31am
To both Shoffi and Hadzry, thanks for your comments.
I'll consider them. I may play around with the logo a bit more.
Will post the final version once it's done.

What do you think of the game concept though? Do you find it interesting, even from the basic outline that I posted?

Do let me know.
Your thoughts are very much appreciated.
Comment by shoffi lazuardi on February 17, 2010 at 1:56am
i think the last is good....
Comment by hadzry on February 16, 2010 at 7:40pm
i think if u make the face red it will be more terror.. roarr..
Comment by James Ronald Lo on February 16, 2010 at 9:51am
Hi Alexander,

Thanks for the comment. Please check out the rest of the post though, let me know what you think of the game concept along with the rest of my musings if possible. Would really appreciate it.


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