I've been working/experimenting with a curvy papermodel
Because I thought it could be curvier I made an evolution version:
I'm not totally happy with the second model, but I've been working to long on it to just throw it away.
So I'm letting you guys/girls decide:
Which one is better?
Model #1
I like them both. Why not release them both, the original flat sided, and a more advanced evolution that looks to be much more challenging a build. I can see potential for both. Just looking at both gives me very different ideas (if you release them as blanks). And you are right, you have obviously put a lot of effort into both, so keep both. By the way, model 1 looks well suited for more urban styling and model 2 looks more robotic or suited for a natural style toy (snake scales, etc.). It also looks like armor. Come to think of it, it could be a slacker/laid back Iron Man.
Hope that helps.
#1 is my strong preference--It has a definite style and form--you can tell exactly what the designer is aiming for, and it hits the bullseye. It looks like a complete whole piece. I respect the effort and experimentation done in #2, but would consider it practice for use in a future design.
Either way, what you have done with #2 is to me, rather incredible. I have never seen anything like that, and I can see how the method you have used could make so many shapes possible. So yea, maybe #1 has the broader appeal, but #2 is the one that blows me away with its ingenuity. Whatever you do, you still gotta make something using #2's method. I think its brilliant! And it's quite robotic and futuristic. I am pretty sure that's a combo we all like. ^^
I prefer 1. It will be easier to skin and I think, overall, it conveys a humanoid figure better than number 2. Having said that, the way you've constructed number 2 is all kinds of awesome :)
thx guys.
I like both models, but for different reasons:
#1 is cool and easy to customize and is the closest to the sketch I made.
#2 is indeed a new method to create curves, but I can't get it to curve like the sketch I made. It looks really cool when you see it up close, but not for this model.
With this model I wasn't really looking for a model that other designers can customize, I just wanted to make a cool character and perhaps make one that can be made with resin.
I'd opt for #1, I like the simpler shape and to be honest I actually quite like the corners in paper toys opposed to the smooth curvier look in so many of the other designer toys out there. It'll make a stunning resin figure :)
@dolly: model two was the attempt for a resin model, do you really think model 1 is the best version for resin?
@jennifer: it's not an easy build, but the effect is stunning (I need to figure out how to use it in a model)
@methuup: that was my first idea too when I build the first prototype
Scott Schaller
Hope that helps.
Jul 2, 2009
Dr.Shazam
Jul 2, 2009
SalAzad
Jul 2, 2009
Harlancore
Jul 2, 2009
JustUs
Jul 2, 2009
Gareth Lancaster
Jul 3, 2009
Matthijs Kamstra aka [mck]
I like both models, but for different reasons:
#1 is cool and easy to customize and is the closest to the sketch I made.
#2 is indeed a new method to create curves, but I can't get it to curve like the sketch I made. It looks really cool when you see it up close, but not for this model.
With this model I wasn't really looking for a model that other designers can customize, I just wanted to make a cool character and perhaps make one that can be made with resin.
Jul 3, 2009
Dolly Oblong
Jul 3, 2009
Creaturekebab
Jul 3, 2009
Luke 'Glood'
Jul 3, 2009
Methuup da Funky One
Jul 3, 2009
Matthijs Kamstra aka [mck]
@jennifer: it's not an easy build, but the effect is stunning (I need to figure out how to use it in a model)
@methuup: that was my first idea too when I build the first prototype
Jul 3, 2009