OK, let's put some fuel on the fire and discuss something more seriously that the ban of cheese ;)
With the rise in popularity of papertoys it was bound to happen that us papertoy designers were going to be approached for commercial jobs. I already did a couple and have a few more in the pipeline as well. Which is a great reward for all the effort we have put in designing our toys and make them available online for free. I am getting paid fairly for these jobs, because the companies involved understand the effort that is put into designing papertoys and approach the collaboration as professional as it deserved to be.
But I feel there's a problem arising as well. Often I get requests from certain companies to work on a commercial project, but already in the initial e-mail they are indicating there's no budget, it will be a nice way to promote myself, or they ask me to work on some concepts and if they like it they might collaborate with me. I even have the suspicion that certain companies are shopping around different papertoy designers to see who is willing to work for the least amount of money, or even for free, and pick that one.
In my opinion this is wrong!
First of all, these companies DO see the value of your papertoys as a commercial product, otherwise they would not initiated the project and contacted you. Unless they are a charity organisation or something similar they are planning somehow to make money out of it. So they should pay for it accordingly. Regardless of their 'limited' budget.
Also, it doesn't matter if you see yourself as beginner or experienced papertoy designer. They do like your work, otherwise they would not have contacted you. Apparently you already did some excellent self-promotion, so that argument becomes invalid as well.
And then something I've been tricked into a couple of times before. Speculative work. You spend a couple of days (and nights) creating some ideas and concepts to try to get a job and then you find out they've asked dozens of other designers as well and just pick the one they like the most. So you've wasted a lot of time on something that will not be used and you don't even get paid for all the time you spent on it. Believe me, it sucks and has a seriously demotivating effect.
So what now?
Well, I think we're with too few to start a papercrafters union :)
But we might need to boost our confidence a bit more and don't sell ourselves too easily. I think there needs to be a clear distinction between the work we put online for free and the commercial work we create for companies. And somehow we need to communicate this clearly to the outside world.
The discussion on NPT about selling papertoys has become more active again lately, and I indicated early in that discussion that I thought commercial jobs were a good way to make some money out of your designs. But it will only work if we all stick together and start seeing the value of our own work. Do not underestimate your own talent!
Any thoughts and suggestions? Agree? Disagree? Let the discussion begin.
And don't forget... Enjoy!. Designing papertoys should stay a fun activity and this is NICE papertoys.
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